The predecessors of Elden Ring were definitely home to an antagonistic NPC one or the other, this was a different experience. The first NPC to talk to you during your journey across The Lands Between basically telling you to get off the hook set the tone for the whole adventure. It almost seemed like the creators were completely open about the type of game they'd designed and urging you to ignore his advice and carry on. Souls fans who, above all else, want FromSoftware's punishment on an almost sexual level loved Varre's neoliberal approach.
Varre in the real game is much more laid-back than he was in the closed-network test. Varre isn't the most pleasant player around, not in the least however, Varre's explanations during the last version are more smug than threatening. Varre is as a slack-jawed tyrant in desperate need of instructions, in an accent that says, "Oh, you poor child, you're going to die in the world, but it won't be my responsibility." For those who don't know, I'm going to say that it's more annoying than when he's just giving you a scolding even though it feels like an overall more relaxed and laid-back approach.
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